Hackathon VR Case Study – Facebook Escape!

By January 2, 2018UX

With tonnes of re-design concepts already out there, you’re probably wondering what’s so special with this one. MonsoonFish hosts a weekly hackathon where one of our designers felt strongly about the feed in most social apps and created a VR experience for the same.

The feed was designed for speed, but these are experiences, moments and deserve more love. Must we just flick them away?

It got us thinking, what if we were to slow down the feed. Get users to immerse them selves into moments. Truly feel what happened there.

While this disagreed with the traditional product objectives and years of research we delved into a world where a user comes back from a day at work, puts on his head set and simply escapes!

Facebook Escape VR

vr-city view

  • Launched to show an overview of the city the user is in
  • Friends and their posts show around
  • A user can turn around to see more friends around
  • A user will need to focus on one friend to start the progress indicator (blue)
  • Ability to zoom out to district, country and world level !
  • Quick access menu on right

The screen above is what the user would see when he would put on his head set. Considering this was designed for VR we thought about the following

  • Amount of turn in the world when the user turned his head
  • Most interactions would be timed, a user would need to look at an element and focus there till the progress indicator times out

vr-state view

Looking at the district/state in the top menu would zoom the user out to that level. Number of friends displayed would always be limited to field of view

vr-world view

Ok, thats a little trippy 🙂

Viewing a post on VR

vr-view post

  • Looking at a profile long enough would direct the user to am immersive user post
  • Angie seems to have put up a post of her latest dive, and you’re right there with her
  • Ability to go to next and previous post (corners)

vr-like post

  • Like, share or comment using voice

vr-view next post

  • Preview the next post ?

What we learnt about VR

  • Social platforms put in a lot of testing and research to arrive at the way the feed is today and this doesn’t discount that. While our idea of slowing down the experience worked it seemed tied down to a few use cases
  • We definitely did not want this to be a quick experience, so we slowed down the feed into an immersive format. A few users found this to be frustratingly slow
  • Zooming in and out of countries seemed a great design direction, this however might have ramifications when a user actually does this. Physiologically it may be a lot for a user
  • What really worked was the amount of information we showed on each screen. Seemed perfect given the context
  • Some thought would need to go into how this would be applicable for every kind of post, given the range of content that gets posted on a social platform

Facebook escape as a concept got us to exercise our UX muscles. Output apart we got our hands dirty with the nitty grit-ties of design for VR and some healthy discussions around how we could use VR to re-design our daily apps.

 

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